Mutating spaces

09/03/1995    Architecture, Art, Design 3D

Designed mutation to form different (living) spaces and eventually a house. This was a slightly re-written academy assignment. Instead of designing a house in a given pre-fab casco, I designed parameters for mutation of spaces and used the casco only as a location.

Some examples of parameters are: materials that can be used, amount of space that has to be formed, degrees of functionality that have to be added. The total project consists of a number of linked spaces, all built using different parameters, thus getting different results.

I made sure (through adding more parameters) that every created space has a ‘weaker’ area. This area can be used for joining it with the next evolving space. This creates a certain kind of logic in the way the spaces get connected to eachother.

This mutating process could in theory go on forever as long as you keep feeding it new materials and parameters. However, for the sake of presentation I had to stop it at some point to make drawings and a maquette of the ‘end’ result.

Since computer programming and graphics have evolved quite a lot since 1995, I would be interested to find out how a computer would design spaces using similar parameters. Any programmers interested?

The image below is a presentation of layered, transparent sketches in perspex.